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Build your own empire and complete tasks in the third installment of this popular simulation series

Build your own empire and complete tasks in the third installment of this popular simulation series

Vote: (847 votes)

Program license: Trial version

Developer: Ageofempires3

Version: 13.18214

Works under: Windows

Vote:

Program license

(847 votes)

Trial version

Developer

Version

Ageofempires3

13.18214

Works under:

Windows

Pros

  • A good first attempt at a game in the New World.
  • Each of the tribes has their own unique identity.
  • Fun and action-packed strategy gameplay.

Cons

  • The developers could've taken a few more risks in making the new game.

While Ensemble has never made poor expansion yet, the approach they have sometimes used piles on lots of content without attempting to throw in new features for the game. Given that we had a lot of wild enthusiasm for Age of Empires III, and the game was a phenomenal new addition to the Age of Empires legacy. Unfortunately, with the greatness becomes a type of staleness where the developers are less willing to take new risks and shake up old formulas.

Where the Game Falls Flat

Warchiefs isn't a bad game, but it gives you this feeling like, "Been there, done that." The first play through was pretty exciting so this didn't even affect the gameplay, but not everyone wants to play a game where they feel like they have played it before. In Warchiefs, the shift of focus changes from the Old World Civilizations over to people who lived in the Americas before the first Europeans set foot in the New World. For example, you can choose to play from three different famous Native American civilizations: the Aztecs, the Iroquois and the Sioux. Each of them enters the gameplay, but all of the civilizations will offer you a different experience on what the game feels like.

Battle in the New World

Most of the campaign missions give you a chance to fight as a united force with both Native American and European units. Unfortunately, you can only play as the Aztecs if you decide to enter into the multiplayer game mode. If you choose the Iroquois, you can use a variety of the European style units that makes the game feels a little more familiar to past titles. On the other hand, you can select the Sioux who play like the Hun from the Age of Kings. This cavalry-focused civilization has little need for a complicated infrastructure because their mobility is where their strength lies. It becomes something that can almost be a little hard to counter.

Finally, you have the Aztecs, which are the exact opposite of the Sioux because rather than a dependence on quick mounted strikes, the Aztecs make more use out of infantry, and while it can take some time to get started, they have just as effective attacks as the other two civilizations. Each of the American tribes have a distinguished personality from each other, and the Europeans also have a unique play style in the game. Still, you're taking the same resources and the same basic unit types and buildings and the home city concept. Unfortunately, the developers didn't add anything new into the game to require you to think differently, which is where the biggest problem comes from. It'd also be great if they had offered more than just three tribes to choose from like the Incas or the Mayans or the Anasazi.

Pros

  • A good first attempt at a game in the New World.
  • Each of the tribes has their own unique identity.
  • Fun and action-packed strategy gameplay.

Cons

  • The developers could've taken a few more risks in making the new game.